Building low‑poly game‑ready 3D assets using AI models
No image-to-3D model I tried actually produces a game-ready low-poly asset. This is the pipeline that does: generate concepts wide, strip the winner to a featureless silhouette, run it through smart topology, cut everything the camera never sees, then texture the cleaned mesh in one multi-view pass — 2,552 triangles down to 791.
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